Dinotica How to Farm and Build Your Settlement
Keep dinos fed, leather flowing, and workbenches queued so the next chapter is actually affordable.
The settlement is not a screensaver you visit between bullet hell rooms. Leather, food, research tiers, and hunting parties are gated by buildings and by the workers you refuse to drag into the rift. This guide is how to protect that economy. If combat is going fine and the town still feels broke, you are on the right page.
The real resource loop
Expeditions drop upgrade currency, eggs, and a slice of materials. The farm is supposed to match that income so you are not forced into another combat run just to eat. Reviewers describe light farming, research, better beds, and dung control as the quiet half of a session. Workbenches were called out for low production quantities — queue them before you leave, because they will not finish a stack while you blink.
Hunting missions are the sleeper. Early on you may only send one party, but that one party is roughly a combat run’s worth of leather. Do both: hunt at home and loot in the jungle. Technology tiers and slot caps unlock as the base levels, often after biome bosses, which is why Dungeons and Bosses and this page have to be read together.
Buildings that matter first
Hatchery, food plots, beds, and a hunting slot beat decorative pines. Sanitation exists because companions produce dung that will paint the whole town if you ignore it. The Buildings wiki lists functions without the how-to; come back here for order.
Seasonal kits (Halloween tombstones, Christmas sleighs, snowmen) are optional flavour. They do not feed anyone. Fishing is the exception among “cute extras”: patch 1.10.1 added a fishing station, and the Fishing wiki shows why a pond is worth a building slot. Fish convert into ingredients and surprise loot when you are tired of rooms.
How to assign workers
Leave non-combat kits at home. The Worker Tier List exists so you stop guessing. A wall-dropping combat dino can still water crops, but you will feel the missing body in the next boss. The Team Builder marks a worker slot on purpose.
Feed and sleep are not flavour text. Hungry hunters fail, and tired crafters stall the workbench you already think is too slow. If you are breeding the same species for stars, park the leftovers on chores instead of opening a fourth crib — see How to Breed.
How to protect the town
Do not spend the first leather stack on cosmetics. Nine outfits exist, four of them available early, with named later sets such as 焰螭羽 and 風翼龍 unlocking at an equipment station. Cute. Not leather. Movement speed upgrades for the rider still beat a new hat.
If AI workers snag on pathing — a known Early Access complaint — relocate beds and job buildings with more corridor space. The maps in combat are cramped; your town does not have to copy them.
When 1.0 changes home life
Online co-op does not fuse settlements. Your farm stays yours. Remote Play Together streams the host’s town. Local split-screen shares one screen, not two economies. Read Co-op before you “wait to sync farms.”
Dark Forest and Endless Mode 200 consume more food and more repair materials. Expand hunting and fishing before you treat Chapter 5 as a weekend. Full Launch Notes list what content actually arrived; this page is how you pay for it.
If the town still feels pointless, that is a design critique veterans already wrote. The Review agrees that some base tasks are thin. Use the farm as a battery for expeditions, not as a second game you must “win.”
Frequently Asked Questions
Quick answers drawn from the current 1.0 build.
What should I build first?
Hatchery, food, beds, hunting slot, then sanitation. Decorations wait until leather is no longer the bottleneck.
Is fishing required?
No. It is the calm loot tap from the 1.10 line. Build a pond when combat evenings blur, and read the [Fishing](/wiki/fishing/) wiki for what the pond is not.
Why are workbenches so slow?
Low throughput was a frequent review complaint. Queue crafts before a chapter and upgrade the bench when the boss gate allows.
Do friends share my farm in online co-op?
No. Meet at the boss room. Homes stay separate.




