Dinotica Totems and Relics
Room rewards that rewrite attacks and pet stats. Counts differ by year of press — trust the live Codex.
Totems and relics are Dinotica’s roguelike deck. Clear a room, take a modifier, change the next room. This encyclopedia records what official posts have actually said, including the items patch notes bothered to name. For playable stacks, use Totem Builds. For room flow, use Dungeons and Bosses.
Counts
Pre-launch press (still branded Dino Topia) advertised 39 totems and 70 relics. The August 2026 full-release Steam post says over 31 totems and 70 relics (buffs). Traditional Chinese launch coverage said 31 totems and 65 relics. This wiki treats the live Codex in your language pack as truth and prints the disagreement so old guides do not look like leaks.
Achievements include a Relic Codex line from first compilation through final compilation, plus a Power of Totems line from Awakening through Zenith. Those names confirm that collecting modifiers is an intended long-term goal, not a side hobby.
How they drop
Reviews agree that each cleared combat room pays one or two totems. Opening modifiers can be equipped before the first fight. Shops appear on some branches. Difficulty changes fruit more reliably than it changes the entire totem table, but Challenge and Nightmare still feel richer.
Couch co-op can split “choose” and “place” between players. Put the veteran on the menu. See Co-op and Controls.
Named modifiers
Cornered Beast — relic. Patch 1.9.4 fixed incorrect damage bonuses. If a guide still quotes old math, ignore it.
Skill patches on companions (Vexora, Gluttony, Kapi Bee) are not totems, but they change which relics feel S-tier. A faster barrage wants interval relics; a pull wants grouping relics.
Spacetime Rift had a bug where monster enhancements increased after leaving and re-entering. If an Endless or rift modifier feels inflated, check Patch Notes before you rewrite your stack.
What modifiers actually do
Three buckets:
- Rewrite the rider’s basic shot (spread, speed, extra projectiles).
- Buff AI partners (damage, size, on-hit effects).
- Change the rules of placed objects (walls explode, tethers beam, bounces chain).
Particle-heavy extra projectiles are the crash bucket. They belong in your notes as a hardware warning, not as a default S pick. System Requirements is the hardware page; this page is the rulebook.
How to log your own Codex
Until developers publish a full English table, screenshot new totems with their description text. Do not rely on this wiki to invent names. When a patch lists an item, it will be added here in the same spelling as the note.
Breeding fruit (Stat, Talent Clear, Talent Extract) is not a totem. It edits the companion, not the run. Keep those notes on How to Breed.
If combat is already trivial, you are living the documented synergy problem. Raise difficulty or ban your favourite pair. The Codex being large does not mean every run needs twenty icons.
Opening modifiers belong on the rider you steer, not on an AI partner you cannot aim. If couch co-op splits select and place, the veteran should still put movement and readability on the mount first. Extra-projectile relics that look S-tier in a trailer are C-tier on a laptop. Named companion skills (Vexora, Gluttony, Kapi Bee) change which relics feel good; re-read this page after those patches rather than copying a 2025 screenshot.
Fruit is not a totem. Buildings are not relics. Keep the three progress tracks separate: run modifiers in the rift, stars and fruit in the hatchery, slots and benches in town. Mixing those vocabularies is how new tamers think a sleigh will raise damage.
Frequently Asked Questions
Quick answers drawn from the current 1.0 build.
Why do different articles disagree on totem counts?
Press kits aged. 1.0 Steam copy says 31+ totems and 70 relics. Use the in-game Codex.
Are relics the same as totems?
They sit on the same run as buffs. Totems often rewrite attacks; relics often stack attributes. Your UI may translate both.
Where is Cornered Beast?
It is a named relic that needed a damage hotfix in patch 1.9.4.
Do totems persist between chapters?
Run modifiers are for the expedition. Permanent growth is stars, fruit, and buildings.





